we're hiring

Expect competitive salaries, flexible work hours, unlimited vacation and sick time, health/dental/vision with zero deductibles, profit sharing, 401(k) matching and a growing list of benefits. Though our company is based in the Bay Area, California, we also offer robust remote work practices for those out of state or even out of country.

Senior Gameplay Programmer

Counterplay Games is looking for a Senior Gameplay Programmer responsible for implementing gameplay systems and tools for our encounter, narrative and mission design teams in Unreal Engine 4 for our next-gen PC and Console AAA video game. They'll collaborate with artists, writers and other engineers to provide the best possible experience and value to our players.

Our next game is heavily combat-focused, so the ideal candidate must adore 3D action combat games and action RPGs.

Responsibilities:

  • Implement and maintain gameplay systems including combat mechanics, enemy behaviors, navigation, game modes, rewards, loot systems, event-based encounters and quest objectives

  • Write clear, maintainable, functional, and usable code

  • Profile, optimize, and debug code

  • Mentor less experienced engineers as needed

Requirements:

  • Fluent in C++, 3+ years professional programming experience

  • 3+ years game development experience in AAA games

  • Strong programming generalist with willingness to contribute in many areas

  • Exceptional skill with data structures, logic, linear algebra, 3D math and distributed systems

  • Ability to design and implement systems and APIs used by non-programmers

  • Comfortable with extending and improving an established code base

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Experience with at least one AAA shipped title, preferably on consoles

  • Experience working on client / server gameplay systems

  • Computer Science, Engineering, Mathematics, Physics, or related degree

  • Specialist in at least one of these areas: animation, AI, optimization, tools, networking

Please send a short introduction, subject header for the position and a link to your past work to: jobs@counterplay.co


Next-Gen Platform Engineer

Counterplay Games is looking for a Next-Gen Platform Engineer responsible for platform development for our PC and Console AAA video game.

Responsibilities:

  • Implement and maintain systems and tools to support next-gen console platform development

  • Research, define, extend, and maintain production, build, and patching pipelines

  • Write clear, maintainable, functional, and usable code

  • Profile, optimize, refactor, and debug code

Requirements:

  • Experience with one shipped AAA title on current-gen platforms: PS4, Xbox One, or Switch

  • Fluent in C++, 3+ years professional programming experience

  • 3+ years game development experience in AAA games

  • Deep understanding of current-gen console requirements, limitations, certification and best practices

  • Exceptional skill with data structures, logic and distributed systems

  • Comfortable with extending and improving an established code base

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Computer Science, Engineering, Mathematics, Physics, or related degree

  • Specialist in at least one of these areas: animation, AI, optimization, tools, networking

Please send a short introduction, subject header for the position and a link to your past work to: jobs@counterplay.co


Gameplay Programmer

Counterplay Games is looking for a Gameplay Programmer responsible for implementing gameplay systems and tools for our encounter and quest systems in Unreal Engine 4 for our next-gen PC and Console AAA video game. They'll collaborate closely with our design team to provide the best possible experience and value to our players.

Our next game is heavily combat-focused, so the ideal candidate must adore 3D action combat games and action RPGs.

Responsibilities:

  • Implement and maintain gameplay systems including event-based encounters and quest objectives

  • Write clear, maintainable, functional, and usable code

  • Profile, optimize, and debug code

  • Mentor less experienced engineers as needed

Requirements:

  • Fluent in C++, 3+ years professional programming experience

  • 1+ years game development experience in AAA games

  • Exceptional skill with data structures, logic, linear algebra, 3D math and distributed systems

  • Ability to design and implement systems and APIs used by non-programmers

  • Comfortable with extending and improving an established code base

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Experience with at least one AAA shipped title, preferably on PC or consoles

  • Computer Science, Engineering, Mathematics, Physics, or related degree

Please send a short introduction, subject header for the position and a link to your past work to: jobs@counterplay.co


Combat Designer

Counterplay Games is looking for a Combat Designer responsible for designing kinesthetic and physically grounded combat in Unreal Engine 4 for our next-gen PC and Console AAA video game. They must know how to develop animation lists, frame timings, move lists and have an intuitive, analytical sense for creating visceral enemies that challenge players.

They must speak and dream about combat systems, mechanics and enemies in their waking hour or sleep.

Our next game is heavily ARPG combat-focused, so extensive knowledge about 3D action combat games and action RPGs is an ABSOLUTE MUST.

Responsibilities:

  • Deliver character design intent and combat flow plans with a particular focus on melee weapons

  • Collaborate effectively with our other teams—programmers, animation, sound, visual effects—bringing together all the best ideas into one holistic combat experience

  • Provide crisp feedback in order to quickly iterate on combat designs, proposing solutions as well as criticisms

  • Work with animators to balance and tune enemy and character movesets throughout the development process

  • Understand the dimensions on how to tune enemy behaviors and combat for all player skill-levels

  • Chip in to the overall game design, leveraging your unique perspective to help us create the best possible player experience

  • Continuously strive to push the quality bar higher

Requirements:

  • 2+ years professional character or systems design experience

  • 2+ years game development experience in AAA games, especially in real-time action combat

  • Must have some programming or scripting experience

  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

  • Demonstrated ability to work with a cross-disciplinary team, bringing together the best ideas into challenging combat encounters

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Experience with at least one AAA shipped title, preferably on PC or consoles

  • Understanding of ERD diagrams

Please send a short introduction, subject header for the position and a link to your past work to: jobs@counterplay.co


Encounter Designer

Counterplay Games is looking for an Encounter Designer responsible for implementing enemy encounters in Unreal Engine 4 for our next-gen PC and Console AAA video game. They must know how to meld interesting layouts and challenging enemies into compelling game encounters.

Our next game is heavily ARPG combat-focused, so extensive knowledge about 3D action combat games and action RPGs is a MUST.

Responsibilities:

  • Deliver interesting and varied encounters with a particular focus on melee combat

  • Collaborate effectively with our other teams—code, animation, sound, visual effects—bringing together all the best ideas into one holistic experience

  • Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms

  • Work with systems and content designers to balance and tune encounters throughout the game

  • Chip in to the overall game design, leveraging your unique perspective to help us create the best possible player experience

  • Continuously strive to push the quality bar higher

Requirements:

  • 2+ years professional game design experience

  • 2+ years game development experience in AAA games, especially in an action combat or ARPG title

  • Must have some programming or scripting experience

  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

  • Demonstrated ability to work with a cross-disciplinary team, bringing together the best ideas into challenging encounters

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Experience with at least one AAA shipped title, preferably on PC or consoles

  • Experience working with open-world games/encounter design

  • Bonus points if the game focused on third-person real-time melee combat

  • Understanding of ERD diagrams

Please send a short introduction, subject header for the position and a link to your past work to: jobs@counterplay.co


3D Character Animator

Counterplay Games is looking for an exceptionally skilled 3D Character Animator to animate both human and non-humanoid 3D characters for our next-gen PC and Console AAA video game.

Our next game is heavily combat-focused, so the ideal candidate must adore third-person action combat games.

Responsibilities:

  • Create combat animations for characters, creatures, quadrapeds, bosses and other assets

  • Key frame animations and/or work with mocap animation data

  • Push the dynamic limits of weight shifts, center of gravity, anticipation, recovery and impact

Requirements:

  • 2+ years professional animation experience

  • 2+ years game development experience in AAA games, especially in an action combat or ARPG title

  • 2+ years experience using Maya, Motion Builder and UE4

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Experience with at least one AAA shipped title, preferably on PC or consoles

  • Technical Skills: Rigging, Scripting, FX and particle animations

  • Bonus points if the game focused on third-person real-time melee combat

Please send a short introduction, subject header for the position, demo reel and a link to your past work to: jobs@counterplay.co


Narrative Animator

Counterplay Games is looking for a Narrative Animator to work closely with our Art Director and Cinematics Lead for our next-gen PC and Console AAA video game to create memorable narrative moments within the bounds of technical feasibility. They will animate and breath life into the performances of our characters and game world.

Responsibilities:

  • Work with creative team during pre-vis process, assisting both with live-action, choreography, 3D pre-vis and keyframing

  • Assemble and prepare cinematic scenes. Edit, clean up and enhance mocap data shot on stage

  • Animate non-mocapped characters, creatures and props by hand

Requirements:

  • 2+ years professional animation experience

  • 2+ years game development experience in AAA games, especially in an action combat or ARPG title

  • High level of proficiency using Maya and Motion Builder

  • Expertise with UE4 Sequencer and working in-game engine environments

  • Good understanding of scene staging and layout

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Experience with at least one AAA shipped title, preferably on PC or consoles

  • Technical Skills: Rigging, Scripting, FX and particle animations

  • Bonus points if you’ve focused on a story-driven narrative title

Please send a short introduction, subject header for the position, demo reel and a link to your past work to: jobs@counterplay.co


Lead Lighting Artist

Counterplay Games is looking for a Lead Lighting Artist responsible for lighting game levels for our next PC and Console AAA video game developed in Unreal Engine 4. They'll render physically based lighting data and design the lighting for cinematic sequences using real time lighting tools to next-gen quality. Lighting Artists design the lighting for both static and dynamic objects for game levels, missions, and cinematics to a high level of polish and attention to detail. They can expect to prepare game levels and sequences for demos and trailers.

Responsibilities:

  • Lights game levels, cinematic sequences, and trailers to a current-gen AAA quality

  • Sets up scene lights to match color keys and concept art, with a good understanding of lighting aesthetics and mood

  • Troubleshoots medium to large scale scene files and rendering issues

  • Optimizes lighting data for memory and framerate

  • Diagnoses, fixes bugs and verify the fixes for bugs

  • Ability to create lighting sequences through visual scripting

  • Creates and maintains probes for image-based lighting and reflections

  • Creates and maintains post-processing FX (fog, color correction, color grading, LUT, filmic, etc.)

  • Works with Art Director and Creative Director to contribute to the lighting style of project

  • Works closely with artists to ensure assets are properly set up and enforced for lighting

  • Works closely with designers to ensure that the correct areas are emphasized for gameplay with a clear player path

  • Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces

Requirements:

  • Experience with shipping a title in Unreal Engine 4, leveraging both static and dynamic lighting systems

  • Strong knowledge of how to properly use Distance Field Ambient Occlusion

  • Plus: Understands the trade-offs for different Ray tracing implementations

  • A minimum of 2 years experience in the gaming or movie industry

Please send a short introduction, subject header for the position, demo reel, and a link to your past work to: jobs@counterplay.co


Lead VFX Artist

Counterplay Games is looking for a VFX 'Lvl80' wizard to create real-time visual effects for gameplay, environment, and cinematics for our next PC and Console AAA video game developed in Unreal Engine 4

Our next game is heavily combat-focused, so the ideal candidate must adore 3D action combat games with a keen eye for grounded hyper-realism and Hollywood-level cinematic effects.

Responsibilities:

  • Create high quality real-time visual FX for combat, characters, environments and gameplay

  • Create, design and implement real-time particle effects using both static and animating 2D/3D elements

  • Create FX shaders with node-based shader networks

  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps)

  • Optimize visual FX for performance for both framerate and memory

  • Modularize FX with an eye for clear organization and data-driven design

  • Establish and drive forward the vision for overall tone, consistency, and emotional impact with Art and Project Leads

Pluses:

  • Experience with shipping a title in Unreal Engine 4, including Cascade Particle Systems and/or Niagara

  • A minimum of 2 years experience in the gaming or movie industry

  • Experience with Adobe Suite for painting and editing textures

  • Good general knowledge of Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping

  • Experience with Houdini FX and Nuke, or other node-based tool kits

Please send a short introduction, subject header for the position, demo reel, and a link to your past work to: jobs@counterplay.co


QA Test Analyst

Counterplay Games is looking for a QA Test Analyst to perform functional tests for our next PC and Console AAA video game developed in Unreal Engine 4. They will identify, analyze, report and assist in resolving issues impacting our title.

Our next game is heavily combat-focused, so the ideal candidate must live and breath 3D action combat games and action RPGs. Attention to detail is a critical requirement of the role, as is a highly communicative, amicable, team focused and mature demeanor.

Responsibilities:

  • Perform validation and exploratory test coverage using different testing techniques

  • Perform issue reporting, research, analysis, confirmation and support resolution

  • Perform a variety of QA related support tasks for internal development team

  • Assist in collaborating work across disciplines within the development team to help drive project to completion

  • Maintain a strong knowledge of the project design and scheduling changes to support QA test effectiveness, focus and reporting

  • Actively develop and improve skill set and abilities by keeping aware of QA industry trends and techniques

Pluses:

  • Experience with shipping a title in Unreal Engine 4

  • Minimum of 2 years in Tester Analyst or equivalent position preferred

  • Excellent gameplay and critical analysis skills and passion for video games

  • Excellent communication, organizational, time management, and interpersonal skills

  • Experience with PC and current generation PlayStation platforms and peripherals

  • Experience in quality assurance/control testing

  • Experience in foundation level testing techniques preferred

  • Experience with JIRA database systems preferred

Please send a short introduction, subject header for the position, and a link to your past work to: jobs@counterplay.co