we're hiring

Expect competitive salaries, normal work hours, unlimited vacation and sick time, health/dental/vision, and a growing list of benefits. Though our company is based in the Bay Area, California, we also offer robust remote work practices for those out of state.

Lead 3D Character Animator

Counterplay Games is looking for an exceptionally skilled 3D Lead Character Animator to animate both human and non-humanoid 3D characters for our next PC and Console AAA video game developed in Unreal Engine 4

Our next game is heavily combat-focused, so the ideal candidate must adore hardcore 3D action combat games.

Responsibilities:

  • Create combat animations for characters, creatures, bosses, and other assets
  • Hand animate and/or work with mo-cap animation data
  • Establish and drive forward the vision for the animation team, pushing the dynamic limits of weight, anticipation, and impact

Pluses:

  • Experience with shipping a title in Unreal Engine 4
  • A minimum of 2 years experience in game development animating characters using 3DS Max and/or Maya
  • Exceptional skills in animating the human bipedal figure as well as other organic forms, including quadrupeds, and monsters
  • A passion for film, animation, and video games
  • Art Skills: 2D animation, illustration, modeling, and texturing
  • Technical Skills: Rigging, Scripting, FX and particle animation
  • Fans of: Bloodborne, Dark Souls, Nioh, Devil May Cry, and Ninja Gaiden

Please send a short introduction, subject header for the position, demo reel, and a link to your past work to: jobs@counterplay.co

Senior Environment Artist

Counterplay Games is seeking an experienced environment artist to craft visually inspiring worlds and awesome gameplay environments for our next PC and Console AAA video game developed in Unreal Engine 4.

The ideal candidate is able to start with concept art and reference materials, determine the appropriate implementation, and break down that implementation into actionable component parts, including:

  • Translating concept art and design ideas into 3D gameplay worlds
  • Creating structures, architecture, props, terrain models, textures and materials
  • Establishing efficient pipelines and laying out levels from wireframe through final set dressing and lighting
  • Driving forward the art vision, architectural visualization, and technology to its visual limits

Pluses:

  • Experience with shipping a title in Unreal Engine 4
  • Skilled in creating and understanding PBR materials and developing lighting scenarios
  • Experience with advanced lighting, pre-baked pipelines, ambient occlusion and contact shadows
  • Understanding of lighting, composition and set dressing
  • Advanced understanding of current game art pipelines and methodologies
  • Advanced understanding of Maya, Max, Photoshop and ZBrush
  • Experience with Substance, Topogun, SpeedTree, Simplygon or other additional 3D tools a plus

Please send a short introduction, subject header for the position, and a link to your past work to: jobs@counterplay.co